The station is divided into Six sections, each subdivided into 36 sectors (10 degrees of cross
The "front" part of the leading sphere has the bay entry opening
into the station's axis
It is flanked by two observation domes
(the two "bridges")
The Docking bay is a ringlike section around the equator of the
Ships enter through the axis of the sphere and
are "lowered" down into an empty slot in the bay.
The Cobra bays are on the three struts supporting the leading
The Med lab is a sphere shaped area snug against Blue Section.
The other sections are shaped like rings.
The Garden is the hollow cylindrical area with hydroponic gardens.
One often sees this in the open-air luxury restaurants.
The Core Shuttle runs down the station's axis.
These Six sectors are color coded:
- Yellow (zero-g research labs, fusion core consisting of 8 Tokomac reactors, cooling fins)
- Brown (Commerce and Transient Habitation)
- Red (Marketplace/Business area)
- Blue (Maintenance, operations control, normal/low-g docking bays, MedLab)
- Gray (Industrial fabrication, alpha power station)
- Green (Ambassadorial complex, communal offices, meeting and conference rooms)
Every section carries its own color as primary shading among the walls, with sectors prominently
displayed at intersections
In addition there is a semantic designation od living quarters
(single dot over a bar),
meeting rooms (six dots to either side of a bar) and the core shuttle
(3 dots in a line above and through three large circles)
If confusion should still arise, please
do not hesitate to ask any of the available station personnel.
Function.: Zero-Gravity Cargo Bays and Docking, Maintenance, Defense Systems
This sector extends across the aft three kilometers of the station, housing the 8 Tokamac fusion
reactors in the zero-g primary fusion core
For safety reasons, this fusion core is located at
the extreme end of the station, separated from the inhabited part by the coolant system and
At the other end of Yellow Sector one can find the zero-g research torus, providing space and
support for delicate research activities which require variation in their local gravity
zero-g maintenance facilities and auxiliary power units are also embedded in the conical end of
yellow sector, located fore.
With the Zero-G Cargo Bays and customs facilities to process incoming Cargo
The Zero-Gravity Cargo and Docking Bays is placed in the front end at the top.
All cargo enters here from the many Zero-G Heavy Transporters servicing Babylon 5.
Cargo Modules been unloaded from Heavy Transport. Zero-G Heavy Transport with cargo modules unloaded
Function: Commerce and Transient Habitation
Because of its location to the docking area and customs,
Brown Sector is dedicated to the thousands of beings passing
through the station on a daily basis and aliens with special requirements.
Temporary lodging and commercial (including some of the more shady restaurants
and clubs) are dedicated to travellers, traders, and others.
Aliens requiring alternate atmosphere and
gravity conditions live in the Alien Sector
While most aliens residing
here require special atmosphere mixes, oxygen breathing aliens tend to
gravitate here, away from the overabundance of humans elsewhere
alien sector is not all blank corridors curtained in noxious gasses,
the Hanging Garden houses various varieties of alien plant life suited
to a methane-ammonia atmosphere
The Hanging Garden got its name from
the various spheres of soils that hang suspended from the ceiling by
Most of the alien growths are phosphorescent
War Memorial was erected here to commemorate the worlds and species that
fell to the Dilgar.
Function.: Habitation, Commerce and Leisure Facilities
Red Sector is located aft of Blue Sector and fore of Green
It houses facilities and supports
functionality to support station trade and commerce
It houses the Zocalo, a general marketplace
sporting shops and stands of every possible origin and nature
The Zocalo is in fact an entire
level girding the station and as such providing a unique such circular public area on the station.
If, while wandering around, you find yourself encountering individuals and shops that somehow
seem familiar, this is not deja vue, or more precisely, it is exactly that, for you have already
visited this location at the outset of your wanderings
In addition Red Sector provides numerous
smaller meeting chambers and a multitude of business establishments
At the outside, towards the
hull, there is space provided for waste management systems
It is generally accepted that this is
where the region known as 'Down Below' starts
It is not recommended for the casual traveler to
invade this nest of iniquity and chaos.
Places to see:
alien traders from around the galaxy sells their exotic wares here.
Book Universe (book store)
The casinos accept all currencies and offer games from seven systems including Joy Wheel and Blackjack.
Telepaths are allowed access, but are forbidden to play
Station personnel are allowed access too,
but cannot exceed a fifty credit limit, lest they turn to unsavory elements for funding.
The Dark Star Club (seeTaan Churok )
Doug's Dugout Sports Bar Specializes in Zoon Burgers, Jovian tubers, and Attraxion Ale.
The Eclipse Cafe
Earhart's (Earth Alliance officer's club)
The Fresh Air Restaurant The finest (and most expensive) restaurant on station.
The Galactic Boutique
The Glory Shop
The Green Tiger
Happy Daze Bar
Babylon 5 Museum permanent exhibition on Earth History (highlighted by a 20th century electric guitar)
with rotating exhibits from various worlds.
Function.: C&C, Docking Bays, Customs, Medlabs, Personal Habitation, Administration, Advisory Council Chambers
Blue Sector is the first and foremost Sector on Babylon 5
Structurally, this is also where the rotating torus is fastened to the outer framework
With the docking bays and customs facilities to process incoming traffic
Not strictly part of Blue sector, but still located in its section of the station
there is the zero-g docking spike protruding into space in front of the station
Blue sector also houses the command facilities of Babylon 5
the central Command and Control Deck, along with an Observation Dome.
Immediately behind the command sphere there are the cobra bays, stocked with Starfuries.
Also located in Blue sector are the bulk of available medical facilities, the MedLab
whereas there are smaller offices and dependencies scattered throughout Green Sector
Providing medical support and counsel to the population of Babylon 5
docking bays and customs facilities to process incoming traffic.
Located within the Command Sphere are 60 pressurised docking bays
all connected to the Docking Portal via the Central Docking Hub.
This is where all in/out comming passenger liners and shuttles is serviced.
Must docking bays are accommodated in a huge ring that runs the circumference of the Command Sphere
with ships positioned by a system of lifts and tubes upon entering the station
and passengers disembarkin through a terminal that leads straight to Costums.
This is also where private spaceships is stationed.
12 docking bays have there own sealed compartments used for the personal crafts
of ambassadors, sensitive EarthForce Military Ships and private rented docks.
This is also where Babylon 5's internal shuttles/gear is stored.
Babylon 5 have it's own fleet of service vehicles:
either in the docking bay's or parked in a safe orbit around the station.
10 Mitchel-Hyundyne STG-19 Insystem Shuttles
5 Kestrel Class Atmospheric Shuttles
8 Zero-G Majestix Class Cargo Loaders
36 Mitchel-Hyundyne UV-2C Maintenance Bot's
21 Mitchel-Hyundyne UV-5E Maintenance Pod's
10 Mitchel-Hyundyne Maintenance Fury's
10 Type 1 Mini Cargo Shuttle
10 Type 2 Mini Cargo Shuttle
10 Hand held Grappling's Claw's and 30 worker Jet-Packs
The main docking bay is located at the front of the station in the exact center of the main cylinder.
Because it is located along the axis of rotation, the main docking bay is in microgravity.
Access is restricted to authorized Earthforce personnel and/or dock workers
and spacesuits must be worn at all times.
Ships wishing to land in the main docking bay must slave their navigation systems to a
landing beacon provided by Babylon 5 Control.
They are then landed on autopilot by Babylon Control.
Ships arriving through the main docking bay first pass through an airlock
and then land on a large platform which is then lowered to
one of the many docking bays where they can unload their passengers and cargo.
Ships whose geometries preclude them from being able to land on a platform
or which lack landing gear, can be settled onto huge cradles
which are then used to store the ships in the docking bays.
Passengers are moved between the ship and the docking bay floor
using a transfer cabin mounted on the end of a crane.
The entrance of the main docking bay is approximately 20 meters tall by 40 meters wide.
It can accommodate most small- to medium-sized ships.
Larger ships assume a parking orbit nearby and transfer materials and personnel via shuttle.
Immediately behind the command sphere there are the infamous cobra bays, stocked with Starfuries.
The station's first line of defense is its four wings of Starfuries
The four wings are as follows:
Alpha Wing (“Flying Nightmares”) Beta Wing (“Rolling Thunder”)
Delta Wing (“Ghost Riders”) Zeta Wing (“Air Cavalry”)
48 Starfury fighters - 28 are ready to launch at any given time
24 SA-23E Aurora class Starfuries
24 new SA-32 Thunderbolt class Starfuries.
The Cobra Launch Bays are used to launch the station's Starfury fighters.
Access is restricted to Earthforce maintenance and flight personnel.
The cobra bays are mounted along the outside of the four "cobra arms"
which run along the “neck” of the spherical forward section of the station's main cylinder.
There are seven cobra bays on each cobra arm. Each cobra bay holds one Starfury.
Each set of seven cobra bays consists of one long immense room with seven huge
sliding launch bay doors set into the floor.
Each Starfury is held in a large cradle which suspends it over its launch bay doors.
Retractable walkways allow pilots to walk out and board their fighters.
When the Starfuries are launched, the air is evacuated from the launch bays and the doors are opened.
The Starfuries are then pivoted downwards to face out through the launch bay doors
in the floor, and released from their cradles to drop out free of the station.
An automated system prevents the Starfuries from being released in such a manner
that they would collide with the zerogravity spine of the station.
Starfuries return to the station though the main docking bay
where they are returned to their launch cradles
and transported back to the cobra bays for maintenance and refitting.
The Cobra bays are large rooms full of equipment and ordinance.
The room is lit with red lights to prepare the pilots’ eyes for the darkness of space.
Cobra Bay's seen from the inside. Cobra Bay's seen from the Outside
COMMAND AND CONTROL
the command facilities of Babylon 5
is the central Command and Control Deck,
Officially called the Observation Dome.
C&C is situated just under the docking portal.
This is the nerve centre of the entire station
Every operation of B5 can be monitored and controlled here.
Main Panels and the Observations Window to Space.
A member of the Command Staff is required to be present at all times
in order to handle any emergency situation.
C&C (short for Command & Control) is the tactical nerve center of Babylon 5.
It is located on the nose of the station, just under the main docking bay.
All station operations are directed from here, with the exception of station security.
This includes control of the station’s defense grid
as well as “air traffic control” for the docking bays.
Access is restricted to authorized Earthforce personnel only.
Any unauthorized persons who enter the room will be asked to leave
first politely, then firmly, then with physical force if need be.
C&C is a roughly round room about 5 meters across.
There are monitors set into the walls
and various consoles are located around the periphery of the room.
In the center of the room is a sensor pit, from which all of neighboring space is monitored.
Beyond the sensor pit is the command console
which is located in front of a large porthole opening out onto space.
This porthole provides a good view of ships entering and leaving the main docking bay
“above,” as well as nearby space in the direction of the jump gate.
The commanding officer is usually standing in front of the command console.
During battle, a blast shield can be slid over the porthole from the outside to protect it.
Medlab 1 is a combination emergency room, research laboratory and operating room.
There are other medlabs throughout the station which provide normal medical
treatment for the population of the station
as well as a nearby infirmary which provides hospital beds for patients' recovery.
Medlab 1 is located in the public part of Blue Sector
but access may be restricted in the event of an emergency or for the security of a patient.
Medical care is provided by Earthforce for all Earthforce and ambassadorial personnel.
Earthforce also provides medical care as part of its disaster relief efforts.
Private citizens must pay for their medical treatment.
For those unable to afford treatment at the Medlab
there is (unofficially) a free clinic in Downbelow.
Various alien races also have their own doctors on-station.
The atmosphere in Medlab is a testament to the professionalism of its staff.
In an emergency, things may appear hectic at first
but a deeper observation reveals that the staff is acting very precisely
very quickly, and with a surprising degree of coordination given their speed.
They move with the urgency of a pit crew and the trained poise of dancers.
Commands and replies, inquiries and responses fly throughout the room, underlain by the rush
Orders may be shouted, but emotion is ruled by training and the need for cogent thought.
The lights are bright, all the surfaces are shining, and it smells like a hospital in here.
Note: Medlab 1 was moved to newer and better quarters in 2260.
The Iso-Lab is a hermetically sealed chamber with its own independent
atmosphere recirculation system.
It can be used to operate on aliens that breathe an alternate atmosphere
contain hazardous materials, or to quarantine a potentially infectious patient.
It is also used as a conventional operating theater if the main Medlab is in use for other purposes.
Function.: Construction and Manufacturing
Gray Sector is a small and comparatively uninteresting sector located fore of Yellow Sector,
stretching across a mere three quarters of a kilometer
It houses mainly the industrial
production facilities needed for the day to day operation of Babylon 5
It is also the aft
bearing point upon which the rotating part of the station hinges.
Integrated into the mag-lev bearing assembly is also the driving mechanism which is powerful
enough to keep the massive torus rotating at a constant speed
During construction of the station,
one of the most fascinating sights was the spinning up of the central habitation torus
process required almost four days, and was accompanied by the consistent firing of special
temporarily installed counterforce rocket propulsion systems
These systems were to prevent the
frame from rotating in the opposite direction of the torus, as was their want according to Newton's
law of Reaction
If and when the station is decommissioned, it is not planned to slow the torus
back to a standstill, nor would this be possible under any circumstance
One of the dangers of
having such a massive body rotating at such speeds, is the Rotational energy bound up in it.
Should it ever start to jump out of synchronicity with the non rotating frame, or worse still,
develop an additional axis of rotation, the station would be torn apart from internal stresses to
Function: Diplomatic Habitation and Facilities
Green Sector is the largest of Sectors on Babylon 5
It stretches across three and a half
kilometers and represents the bulk of the rotating torus
It is mostly empty, functioning as
biosphere and atmospheric support system, as the inside is coated by the hydroponics facilities,
lending a pleasant green mantle to the inner 'surface', and incidentally providing a spectacular
view of the lush curving greenery from one of the many gardens and smaller parks spotting the
In the center one can see the core shuttle system, ferrying goods and people from one
end of Green Sector to the other.
Aft of the garden is the Alien Sector, sop named as the Multi-Envrion Facilities are located here,
able to provide for any esoteric and exotic environment a visitor could possible want
the garden section is the 'posh' living section, housing ambassadorial quarters and their
supporting bureaucratic facilities
Once more, it is possibly of note to mention that 'below'
everything (out towards the hull) extend waste management facilities, providing unintended
quarter and space to the 'Down Below' population.
Green Sector is set aside for the residence
of the alien ambassadors, dignitaries, and their parties
are available for aliens whose atmospheric needs are not so severe that
they must live in the Alien Sector
Diplomatic quarters for the major
powers are located in Green 2
Each ambassador has diplomatic immunity
and the quarters of each ambassador are considered to be part of their
Since a complete suite of offices for each ambassador
would take up most of the station, diplomats are given priority access
to the station's meeting rooms, conference centers, and auditoriums.
In addition to the five sectors, Babylon 5 sports a sizable cargo capacity, and last but not
least it's cobra bays, housing four squadrons of Star Fury class space superiority fighters.
Speaking of defense, since 2259 the station boasts an integrated defense grid with a firepower
large enough to take on the largest battle cruiser.
Another part of the station not usually mentioned on any handout is the dark and dangerous gap
between the last officially habitable sectors and the hull,
a gap sizable enough to support an underground population of castaways, insolvents and general misfits.
equivalent of the homeless, called Lurkers.
Most of them are people who came to the station looking for work; they didn't find any, and can't afford
No government is willing to pay to ship them home (and in some cases, they wouldn't
even be allowed
home) so they languish on the station.
The Downbelow is a center of criminal activity on B5, though by no means is crime confined to that area.
This was allowed to happen due to the lack of funding to fully complete these last few sectors during
the final days of construction
Since then it has proven impossible to remedy the situation,
largely due to the turning of a blind eye by EA management.
All in all, Babylon 5 is a magnificent achievement, a shining jewel in space, replete with every
comfort and service to be found among the civilized species
It has been called, with good reason,
the hub of local space, the pin upon which history hinges for the duration of its existence.
Finally, on sets and the "look" of the place...again, there will be a mix.
Parts of the station are still under construction, and parts are finished.
Some sections are in daylight, some in night, alternating by level and
On the very outer ring, the viewports are in panels ON THE FLOOR,
so you're looking down and out into space, revolving beneath your feet.
Some places will be beautifully finished and neat, and other areas will be
very rough and in-the-works
(Remember, B5 only recently went operational,
and thus there are still some parts being constructed.)
In talking with our production designer, John Iacovelli, the one term he
kept using, over and over, was "travelogue." We should get a real sense in
this show of a world turned inside out...with varying textures, lighting,
angles, and a mix of looks
There will not be a homogeneous
this place, if I or Iacovelli have anything to say about it
You can walk
from the carefully and neatly appointed Council Chamber room, to the high-
tech control room, to a section of the station under construction and
exposing beams and wires, to the dark and noire-looking nightclub, to the